Hit location data appears here.
GURPS Last Gasp Assistant
Use Random.org for dice.X/X AP
X/X FP
Stats and Impairment
| | | | | | | | // lbs Carried | || ||
AP Quick Reference
One AP Actions
- Active Defense
- Melee Attack
- Draw a Bow/Crossbow
- Defensive Attack
- Fast Draw/Quick Ready
- Feint
- Change Facing (1 per 60°)
- Change Posture
Two AP Actions
- Melee All-out Attack
- Committed Attack
Movement CalculatorIf you haven't taken your free step yet, don't include that on the distance slider. Variant Move: Acceleration
Taking injury also reduces AP, but this can be mitigated with a HT Roll. Injury
AP Loss Cap
AP Recovery Events
The next turn after taking one of these manuvers Roll HT (Penalised by Impairment). On a success, recover 1 AP plus 1 per 4 margin of success. No bonus to HT unless otherwise noted.
- Do Nothing, +4 to HT roll
- Evaluate, gives +1 to attack
- Wait, only recovers if not triggered
This regains you 50% of your max HT as AP. If you have the 2nd Wind Advantage, you gain 10% more per level, so use the manual update to reflect this.
Recovery Events
Skills & Weapons/Attacks
RSL:+ Weapon Skill
Damage: d6+ MinST:
Skills are straightforward, just enter the name, select the base attribute and add the RSL modifier. For weapons, enter the modifier that the weapon gives. For example, an Axe is sw+2 cut, so enter sw 0d6+2 above. For weapons that do not depend on muscle strength such as guns or spells select 'other' from the damge dropdown and then enter the full damage dice and modifier.
Use Optional Rule: Modifying Dice + Adds (B269)lbs CarriedAttack Calculator
/Use the Situational Skill Bonus and 'Damage Bonus' under Skills and Weapons respectively, to give other bonuses or penality, such as those for bad footing.
Melee Options
Ranged Options
Range penalty Aim BonusHit Location
Select from the figure on the side. Random Hit LocationSkills
Situational Skill Bonus:Weapons
Damage Bonus: per DieWounds, HP, & Defence
X/X HP Set HP:
Technicolor Dream GURPS Assistant
Log Activity (so you can send it to your GM for verification) Load from File overwrites current characters. Load & Combine adds them to the list of current characters, useful for GMs!Enter your character's stats
If you have Fit or Very Fit, recovery times are halved. Unfit and Very Unfit double recovery times. The bonuses from these dis/advantages are taken into account automatically.
Name:If the base level of a stat changes due to magic or some other force, you will need to reinitialise. The exception to this is Weight Carried, that can (and should) be modified on the fly as characters move loads.
This webapp is designed for use with less often used rules. Unlike other character sheet programs it aims to provide ease of use for less often used. Currently supported Rules:
- "The Last Gasp" rules found in Pyramid 3/44
- Accumulated Wounds found in Basic Set
- Realistic Injury from MA p136
- New Hit Locations from MA p137
In Last Gasp Mode, the FP bar on the side tracks your current FP. As expected, it decreases when you spend it and show you the stages of fatigue. But when you increase it will show a hatched line pattern, this allows you to see what stage of fatigue you are working through. Once your fatigue returns to maximum, the solid bar will fill again.
When this app updates you may need to clear your cache, do so by pressing CTRL+F5, or by going into options, advanced, and finding the legendsmith.github.io under offline data and deleting the entry. Make sure you save to a file first!
GURPS Basic Set has rules for Accumulated Wounds to limbs on page 420. It mentions that this is more realistic, but causes more record keeping. The Wounds & HP tab makes such record keeping easy.
Technicolor Dream GURPS index page.Repository on Github Disable Technicolour GURPS