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GURPS Last Gasp Assistant

Use Random.org for dice.
High Resoluton stat loss.Normally stat loss increases by -1 per 20% FP lost, for -10 at -1×FP. Enabling this option turns it to 10% per 20% FP lost, so that high stat characters will still reach 0 DX, IQ, etc at -1×FP
Cap penalties at -5 or -50%.With this option stat loss will not exceed -5, or -50% of the base stat when using High Resolution stat loss.


X/X AP

X/X FP

Stats and Impairment

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AP Quick Reference

One AP Actions
  • Active Defense
  • Melee Attack
  • Draw a Bow/Crossbow
  • Defensive Attack
  • Fast Draw/Quick Ready
  • Feint
  • Change Facing (1 per 60°)
  • Change Posture


Two AP Actions
  • Melee All-out Attack
  • Committed Attack



Movement CalculatorIf you haven't taken your free step yet, don't include that on the distance slider.
Variant Move: Acceleration



Taking injury also reduces AP, but this can be mitigated with a HT Roll.
Injury
AP Loss Cap
AP Loss DivisorThis allows setting the injury required per 1 AP lost, as the GM may desire larger monsters and PCs to require heavier blows to properly exhaust them in combat. NOTE: This value is NOT saved per-character.




AP Recovery Events

The next turn after taking one of these manuvers Roll HT (Penalised by Impairment). On a success, recover 1 AP plus 1 per 4 margin of success. No bonus to HT unless otherwise noted.

  • Do Nothing, +4 to HT roll
  • Evaluate, gives +1 to attack
  • Wait, only recovers if not triggered
AP Recovery

This regains you 50% of your max HT as AP. If you have the 2nd Wind Advantage, you gain 10% more per level, so use the manual update to reflect this.

Recovery Events


Skills & Weapons/Attacks

RSL:+ Weapon Skill

Damage: d6+ MinST:

Skills are straightforward, just enter the name, select the base attribute and add the RSL modifier. For weapons, enter the modifier that the weapon gives. For example, an Axe is sw+2 cut, so enter sw 0d6+2 above. For weapons that do not depend on muscle strength such as guns or spells select 'other' from the damge dropdown and then enter the full damage dice and modifier.

Use Optional Rule: Modifying Dice + Adds (B269)
lbs Carried
Attack Calculator
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Use the Situational Skill Bonus and 'Damage Bonus' under Skills and Weapons respectively, to give other bonuses or penality, such as those for bad footing.

Melee Ranged
Skill
Weapon
Melee Options
Ranged Options
Range penalty
Aim Bonus
Hit Location
Select from the figure on the side.
Random Hit Location

Skills

Situational Skill Bonus:

Weapons

Damage Bonus: per Die

Wounds, HP, & Defence

X/X HP
Set HP:

Dodge Bonus/Penalty
lbs Carried

Technicolor Dream GURPS Assistant


Log Activity (so you can send it to your GM for verification)
Load from File overwrites current characters. Load & Combine adds them to the list of current characters, useful for GMs!

Enter your character's stats

If you have Fit or Very Fit, recovery times are halved. Unfit and Very Unfit double recovery times. The bonuses from these dis/advantages are taken into account automatically.

Name:
ST
HT
HP
Will
FP
Extra AP
Fit
Unfit
DX
IQ
Per
Speed
Move
Dodge Modifier
Very Fit
Very Unfit

If the base level of a stat changes due to magic or some other force, you will need to reinitialise. The exception to this is Weight Carried, that can (and should) be modified on the fly as characters move loads.


Google Chrome is currently not supported due to Google's implimentation of SVGs.

This webapp is designed for use with less often used rules. Unlike other character sheet programs it aims to provide ease of use for less often used.
Currently supported Rules:

In Last Gasp Mode, the FP bar on the side tracks your current FP. As expected, it decreases when you spend it and show you the stages of fatigue. But when you increase it will show a hatched line pattern, this allows you to see what stage of fatigue you are working through. Once your fatigue returns to maximum, the solid bar will fill again.

When this app updates you may need to clear your cache, do so by pressing CTRL+F5, or by going into options, advanced, and finding the legendsmith.github.io under offline data and deleting the entry. Make sure you save to a file first!

GURPS Basic Set has rules for Accumulated Wounds to limbs on page 420. It mentions that this is more realistic, but causes more record keeping. The Wounds & HP tab makes such record keeping easy.


Technicolor Dream GURPS index page.
Technicolor Dream GURPS created by Legendsmith. The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

Repository on Github Disable Technicolour GURPS