GURPS Last Gasp Assistant
GURPS "The Last Gasp" Assistant is designed for "The Last Gasp" rules found in Pyramid 3/44. These rules add excellent depth to combat, but the extra tracking required can be a bit much for some. This small app is designed to make tracking the effects of FP loss and Action points a quick and easy task.
Android and Google Chrome users can add this app to be used in offline modes, simply use "Add to Home Screen" or "Add to Desktop", accessible from the "3 dots" menu in chrome.
Additional FP and AP, and Move are modifiers, do not enter your base AP, FP, and Move! Only modify those if you have differing attributes from the norm derived from your primary attributes.The dodge penalty from encumberance is NOT incorporated into the displayed dodge in order to prevent ambiguity.
The FP bar on the side tracks your current FP. As expected, it decreases when you spend it and show you the stages of fatigue. But when you increase it will show a hatched line pattern, this allows you to see what stage of fatigue you are working through. Once your fatigue returns to maximum, the solid bar will fill again. Remember, dotted underlines mean that there is a tooltip for that element.
Enter your character's stats
Basic speed is not shown here, but unless you have a move modifier your basic speed will be the same as your move, except perhaps for a fraction. If you have Fit or Very Fit, recovery times are halved. Unfit and Very Unfit double recovery times. The bonuses from these dis/advantages are taken into account automatically.
Name:If the base level of a stat changes due to magic or some other force, you will need to reinitialise. The exception to this is Weight Carried, that can (and should) be modified on the fly as characters move loads.
X/X AP
X/X FP
Stats and Impairment
| | | | | | // lbs Carried | || ||
AP Quick Reference
Mouse over the headings below to see a list of actions for a cost.
One AP Actions
- Active Defense
- Melee Attack
- Draw a Bow/Crossbow
- Defensive Attack
- Fast Draw/Quick Ready
- Feint
- Change Facing (1 per 60°)
- Change Posture
Two AP Actions
- Melee All-out Attack
- Committed Attack
Movement CalculatorIf you haven't taken your free step yet, don't include that on the distance slider. Variant Move: Acceleration
Taking injury also reduces AP, but this can be mitigated with a HT Roll. Injury
AP Loss Cap
AP Recovery Events
The next turn after taking one of these manuvers Roll HT (Penalised by Impairment). On a success, recover 1 AP plus 1 per 4 margin of success. No bonus to HT unless otherwise noted.
- Do Nothing, +4 to HT roll
- Evaluate, gives +1 to attack
- Wait, only recovers if not triggered
This regains you 50% of your max HT as AP. If you have the 2nd Wind Advantage, you gain 10% more per level, so use the manual update to reflect this.
Recovery Events
Repository on Github Disable Technicolour GURPS